![]() Since materials and color will look different when fully rendered, I frequently check the Render Preview mode for a more accurate representation of how my colors will actually look in the final render. If you have colors saved into your CC Libraries account, you can also use the Libraries panel as a color palette by simply dragging and dropping colors from the panel to your scene. Then you can easily modify all linked areas at the same time. Use the eyedropper tool to create linked materials for parts of the house that should always have the same material or color, like the window panes for instance. Here I’m using the American elm wood material for the porch details, chocolate brown beech wood for the door and bottom of the house, and tan glass for the windows. To maintain a more cartoon feel, I used the matte material for most of the colored parts of the house, and only a few textured materials for details. Once you’re satisfied with the form of the model, it’s time to add some color and texture. Once you’re happy with the elements of your base structure, you can move on to adding materials and colors. We can use alt+drag on the grouped window pieces to quickly create and place many windows around the house and scale them accordingly. The power of Alt+Drag combined with Groups!įor this window I’m using cubes that I’ve scaled into narrow pieces for the window panes and planes for the window surface. When creating recurring multi-part pieces, like the windows, I use Groups to keep the various parts of the house together and to make duplication easier. When placing details onto the base of the house, it’s helpful to move your camera and view your scene from different angles to make sure your pieces are connecting the way you expect them to.įor sections with repetitive pieces, like the individual poles of the porch railing, try using alt+drag (or option+drag on OSX) for easy duplication and placement.ĭuplicate elements easily by using alt+drag (or option+drag on OSX). Once we’ve got the base shape of the house down, we can start to add some trim. I prefer to hold off on applying the final colors until I’ve finished the form of the model. When I’m building something with so many distinct parts, like this house, I like to assign colors to each part as I work to help visually differentiate the sections. Don’t worry too much about making it perfect - we can always tweak it as we go.īuild a basic house structure using just the cube and prism models already included in Adobe Dimension. In this design, I’m using a mix of the cube and prism models. I’ll begin by picking out some basic primitives from the asset panel, and scaling and rotating them to form the basic shape of my model. I like to start simple with the base of whatever I’m building, centering my model at the origin. New to Dimension? Check out this Quick Start video. ![]() The best part? Everything you need to completely build this scene is available in the app. I’m going to show you how you can utilize the powerful tools in Dimension to create your own version of this scene in 3D. I am a huge fan of the Pixar movie “Up,” especially the iconic scene of the flying house against the backdrop of a beautiful blue sky. ![]() In addition to working on the app itself, I love creating with it, and I hope that you will too. My name is Claire, and I’m a member of the Dimension team here at Adobe. Share what you’ve made on Behance and Twitter using the hashtag #adobedimension. You can download the Dimension app here, and incorporate your own design choices to make the scene your own. We’re going to let Claire walk you through her process step by step. ![]() She puts her own creative spin on a classic scene by bringing it to life in 3D, using only basic assets available within Dimension. In her free time, Claire enjoys using Dimension to create fan art inspired by some of her favorite pop culture icons. In this post, we’d like to introduce you to Claire Chan, a developer on our Dimension team.
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